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  5. I change the noise offset out of habit, and I didn't even notice that it didn't change the image. I plucked these numbers out of thin air; I just set them to something to shift the random pattern a bit. Well, that's how it works with other fBm code, but something's wrong and I'll have to look at the formula later to figure out what's wrong with it.   6. (Still changing the noise offset.)   7. With the radial distortion on the fBm, it pushes iterating points towards or away from a central point. I wonder what would happen if I put that central point opposite one of the primary roots of the Nova equation? So I'll move the distortion center to (-1,0).   8. Not too promising. I'll try one of the roots; (1,0).  

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