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5. I change the noise offset out of habit, and I didn't even notice that it didn't change the image. I plucked these numbers out of thin air; I just set them to something to shift the random pattern a bit. Well, that's how it works with other fBm code, but something's wrong and I'll have to look at the formula later to figure out what's wrong with it. |
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6. (Still changing the noise offset.) |
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7. With the radial distortion on the fBm, it pushes iterating points towards or away from a central point. I wonder what would happen if I put that central point opposite one of the primary roots of the Nova equation? So I'll move the distortion center to (-1,0). |
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8. Not too promising. I'll try one of the roots; (1,0). |
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